This attachment adds two to accuracy, but takes away one from mobility.
This weapon variant has plus two to damage, but range is down by one.
You have a pick 13 option, with each selection taking one-thirteenth of your loadout.
You can make your turret an auto sentry turret, but it will cost an extra +200 score to get there.
Your KD ratio is inversely proportionate to how much time you spend pwning the other team.