Titanfall & Advanced Warfare Verticality & The Red Zone:

I’ve been getting excited about the upcoming Call of Duty: Advanced Warfare verticality game play opportunities presented by the exo-suit, I’ve been playing a lot of Titanfall, and I’m thinking back to Halo:Reach and Halo 4 multi-player gameplay. The new game mechanics of Titanfall, Halo and Advanced Warfare offers a lot of new verticality options. Today I want to share Titanfall, Halo and Advanced Warfare verticality’s influence on the red zone.

Many posts back, I talked about the Red Zone, the area behind and to your sides where you aren’t looking. “Behind you” isn’t accurate and isn’t nearly so cool sounding. But effectively, it’s the area of the map you’re NOT seeing but can be seen from.

So?

What’s Verticality in COD: Advanced Warfare Got to Do with The Red Zone?

When you had been playing before, your redzone was largely this:

Top View of First Person Shooter Red Zone Diagram

Cover and corners blocked out where you could be seen and could see on the map. But as soon as you hit your jet pack, vertical thruster, or wall-boosted run, you pop up off the map like this:

Side View of First Person Shooter Red Zone Diagram

No problem? Well, yes, you can see over that building/hut/cover/etc. But look what happens to your red zone.

Top View of First Person Shooter Red Zone Diagram with Verticality

Side by side, your red zone is significantly bigger once you have gone vertical. I’m not saying vertical is a bad thing. I love my jet pack in Halo and Titanfall, and I bet I am going to use the heck out of my boosters in Call of Duty: Advanced Warfare. We’ll talk more about how to play vertically later. But if you haven’t been paying attention to your red zone lately, get that locked down, I sure will.

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